Mario Kart Ride

Context:
    Project developed during the course "Education, Games and Entertainment" as part of my Master’s studies at Universitat Pompeu Fabra.

Technologies:
    Mixed Reality · Interaction Design · Adobe After Effects

Description:
    The objective of this project was to design and simulate a themed interactive attraction for a fictional amusement park, applying theoretical concepts learned in class. Our group proposed a real-life Mario Kart–style ride, where visitors could race through an indoor track and use powers inspired by the original video game.
    The project involved:

  • Designing the track layout, ride duration, throughput, queue system, and maintenance plan
  • Analyzing key elements such as interactivity, technology use, user experience, and inclusivity
    To present the concept, we produced a simulated video using After Effects, projected from above to give a real-size, first-person view of the racing experience.

Check out the simulation video!