
The Fastest Dribble
Interactive ball-bounce challenge with real-time tracking for Paris Basketball’s VIP fan experience.
#vision #objectTracking #interaction #entertaintment
I'm currently working as a Creative Technologist at the innovation agency Wildbytes, in Barcelona. Previously, I was an Associate Professor and Researcher at the Engineering Department of La Salle – Universitat Ramon Llull. I hold a degree in Multimedia Engineering and an MSc in Intelligent Interactive Systems, and have experience developing innovative interactive experiences—including Computer Vision, AR/VR, and robotics—in both academic research and commercial environments. I've delivered projects internationally, with hands-on experience in countries including the United States, United Kingdom, France, India, and Malaysia.
I’m a detail-oriented and creative professional, always eager to contribute fresh ideas and play an active role in bringing them to life. Technically, I specialize in developing solutions using Python, Unity, and AI frameworks such as TensorFlow and PyTorch. I also place strong emphasis on visual quality and user experience, creating interactive solutions that are both effective and engaging. I consider that effectively combining technology and design is essential to the success of any interactive experience.
I believe that the socially responsible development of emerging technologies has the power to improve lives — and I’m excited to contribute to that transformation through innovative, human-centered solutions.
Below, you’ll find a selection of standout projects I’ve worked on—either individually or collaboratively—across my professional and academic journey. You can also explore my teaching and mentoring work in the dedicated section.
Interactive ball-bounce challenge with real-time tracking for Paris Basketball’s VIP fan experience.
#vision #objectTracking #interaction #entertaintment
Study the cross-modal perception of a robot’s cognitive system and how it can adapt it to changes in environment.
#robotics #haptics #vision #perception
VR collaborative and interactive experience simulating a Formula1 pitstop.
#VR #handTracking #interaction #entertaintment
Realistic Avatar creation experience for MotoGP's Grand Prixs.
#avatars #3D #entertaintment
Improvement of the user tracking system of a mixed-reality interactive installation.
#mixedreality #vision #interaction
Large-scale music AR show anchored to architecture.
#augmentedreality #vps #3D #entertaintment
Method of visual detection of plant diseases in landless indoor agriculture environments.
#vision #mobilerobotics #deeplearning
Design of an interactive ride for a thematic park, which simulates a Mario Kart race.
#mixedreality #interaction #entertaintment
Conversational agent with a GUI that gives information and recommends classical music.
#NLI #speech #interaction
Computer vision software segmenting wound and healthy skin from pressure ulcer images for medical purposes.
#vision #imagesegmentation #health
3D representation of facial landmarks using a depth camera for medical research purposes.
#3D #vision #depthcamera #health
Simulation of the localization and navigation of a mobile robot.
#mobilerobotics #simulation #localization
Fully functional electronic product to reduce the use of phones in social meetings.
#prototyping #interaction #raspberrypi #design
Analysis and modification of a speech audio using digital processing techniques.
#sound #processing #speech
A set of games or visual representations to simulate physical phenomenon.
#simulation #physics #graphics
... i've been mostly teaching courses related to interaction design, project development, and product prototyping. In these, the students had to take a specific role in a group to design and implement a technological product or an interactive installation by using their interdisciplinary skills.
Some of the lessons included how to use a Raspberry Pi, electronics, programming, 3d printing, prototyping, user testing, and organizational methods, among others. But most of the time was dedicated to putting into practice this knowledge, implementing and mentoring their projects. Their efforts and motivation led to several high-quality products, some of which are shown below.